A personal character animation project created in Autodesk Maya 🎥
This project was focused on capturing expressive movement, body mechanics, and overall performance through animation. I wanted to explore how subtle posing, timing, and motion flow can bring more personality and energy into a character performance.
Working on this piece helped me improve my understanding of weight distribution, balance, anticipation, and fluid transitions between poses. Every shot and movement became part of the learning process, pushing me to refine both the technical and artistic side of animation.
Looking back at older and personal projects like this is always motivating — they reflect the progress, challenges, and growth that shape an artist over time.
Animated and rendered in Autodesk Maya.
More animation work coming soon ✨
#3DAnimation #CharacterAnimation #AutodeskMaya #MayaAnimation #3DAnimator #AnimationArtist #CGArtist #GameAnimation #CinematicAnimation #3DArt #ArtStation
Revisiting one of my earlier animation projects created in Autodesk Maya.
While this piece comes from an earlier stage in my journey, it still represents an important milestone in my growth as a 3D animator and artist.
Projects like this helped me better