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Clash of Shadows

This artwork is a combat-focused character animation created in Autodesk Maya, centered around fast-paced movement, impact, and cinematic action choreography. The goal of this project was to capture the intensity and energy of a fight sequence while maintaining believable body mechanics and fluid motion.

Throughout the animation process, I focused on timing, spacing, strong posing, anticipation, and weight transfer to create more dynamic and engaging action. Special attention was given to movement flow and character interaction to make each hit and transition feel impactful and grounded.

Projects like this continue to help me grow as an animator by improving both technical precision and performance storytelling through motion.

Software Used: Autodesk Maya
Type: Personal Animation Practice / Combat Animation Study

#3DAnimation #FightAnimation #CombatAnimation #CharacterAnimation #AutodeskMaya #MayaAnimation #CGArtist #AnimationArtist #GameAnimation #CinematicAnimation #3DArt

A combat animation practice focused on action timing, impact, and dynamic body mechanics ⚔️

This project was an opportunity to explore fast-paced movement, weight transfer, anticipation, and cinematic fight choreography while working in Autodesk Maya. I